kawuli: (Default)
[personal profile] kawuli
First of all, this massive and ridiculous post is all [livejournal.com profile] penfold_x's fault. She got me started on Panem geography and logistics and it is EATING MY BRAIN so I spent the morning writing this instead of entering data. Priorities, whatever.


The Panem map is based on essentially two categories: Things we know, because science (climate, land cover, fisheries, soil types) and Things we know because Collins said so (not that much, actually, but a few things).

I took [livejournal.com profile] penfold_x's map (based on [livejournal.com profile] fernwithy's map) as a starting point, and left her D1-D5, D8, D12, and D13 alone, because they make sense to me and I haven't thought nearly that hard about them. I think the main difference, philosophically, that I have is that I don't take the Mississippi river as a major boundary. Mostly because even if it was at one point, I don't think you'd give up all the excellent farmland in Illinois just because of a river.

Panem map
(Forgive the Kid Pix-esqe map)

So on that note, let's start with the farming districts. What grows where depends, at the most basic level, on soils (which won't change much) and climate (which will). I assume that a) the climate is generally warmer in Panem than current North America, and b) a lot of the effects of climate change are mitigated by plant breeding and genetic engineering. One thing that's not likely to change is the gradient of increasing rainfall in the central part of the continent, moving east out of the rain shadow of the Rocky Mountains, and that's influenced where I've placed D9 and D10.

District Nine:

I put D9 on the best grain-producing agricultural areas in the US, and stretching down into the south for rice and cotton production (you could also put these in D11 but they're more grain/large-scale mechanized than horticulture/small scale labor-intensive these days). This could also stretch up further north into the eastern Dakotas and Canada's Prairie provinces, but D8 is in the way as of this map. If you want, you could put D8 in, say, Milwaukee, WI and stretch D9 northwest a good ways. I left it where it is in part because of where I put D6 (we'll get to that in a minute).

I assume grain agriculture is highly intensified and mechanized, so population density outside D9's main city is very low. The main city (which I put around modern-day Des Moines because it's central-ish) is where grain milling, ethanol refining and equipment maintenance occurs. I'm positing that Panem makes a lot of ethanol, probably cellulosic ethanol from crop residues not grain, because this is the future. Oil is going to be scarcer and more expensive so it makes sense to have alternative fuel sources. Note to rebels: At least at key points in the year (spring/fall), D9 has huge stocks of fertilizer (aka explosives). Between this and its status as key for food production, this district should be a priority.

District Ten:

D10 is further west, in the rain shadow of the Rocky Mountains. These are the drier parts of the Great Plains which are less productive for (non-irrigated) agriculture but good for grazing. I think cattle production is largely free-range in the southwestern part of the district, because there's lots of space, low population, and Panem needs grain for other things. Milk production would be slightly more intensive, but probably still relies on grazing. Hogs and chickens would be more intensive, and you can pretty much do that anywhere. I'd say it's probably in the northeastern part of D10 (intensive chicken production has heat dissipation problems in hot climates because of high animal density), near D9 to facilitate grain/manure transport between the two (and also manure transport to D11). Probably this would be in the form of pelletized chicken manure, which is already a thing you can buy and is easier to transport, although you could also fill tankers with hog manure and spray that on things (the "shit express" is usually your first assignment as a baby D6 railroader. 10-9-11 with manure, 11-9-10 with animal feed). Sheep might be up north near D8 so you don't have to transport wool that far. I don't know if anyone cares enough to have large-scale goat production (sorry Prim) but goats will eat anything, so stick 'em wherever.

District Eleven:

I (like pretty much everyone else) assume the D9/D11 split is mainly D9 = grain production, D11 = horticulture, plus probably sugarcane. D11 is in the south, partly because Collins said so, partly because you can grow stuff there year-round. I assume things like coffee and cacao magically grow in the southern parts of D11 because Capitol genetic engineering plus climate change, and that since these are scarce and expensive, the crap coffee people drink in the districts is something mostly synthetic. Something like the depression-relic Postum my grandmother used to drink+synthetic caffeine. (Rokia drinks this because she finds it comforting and familiar, everyone else in Two, which gets better stuff, is like "that shit is GROSS how do you even drink it?") I draw it going as far north as central IN for those things like apples that really want an actual winter. Also because IN has very good soils and they'd be a shame to waste.

District Seven:

D7 is also natural-resource based and can be inferred from current tree cover (map) I see two possibilities that make sense for centering D7, one being northern Minnesota/Wisconsin/MI up through northern Ontario, the other the Pacific Northwest. I think it's likely that D7 crews travel around both those areas, actually, because there's different kinds of trees, different ecosystems, etc. So to make the Victory Tour less totally absurd with the zigzagging, let's say D7 central (at least for the purposes of the Victory Tour) is in Ontario somewhere. Then I imagine there's a long rail line that curves up through the northern forests and down through to Seattle-ish, for people and lumber transport. You could even have two hubs: one in Ontario and one in Washington State, for all we know, and they just use the one in Ontario for the Tour because it's convenient (here my map is similar to [livejournal.com profile] deathmallow's map)

District Six:

I (surprising no one) have lots of thoughts about this district.

While I have very different geography for D6 than [livejournal.com profile] deathmallow, I did steal from her the idea that D6 mines iron and refines steel. Because someone has to, and it makes sense that the transportation people, who'd use a LOT of steel, would also produce it.

There are several iron mines in a band from the upper peninsula of Michigan to northern Minnesota, and the coal used to refine iron into steel would be coming from D12, so it makes sense for the steel mills and thus the rest of D6 to be somewhere in Michigan-ish. This has some obvious historical connections too--US Steel in Gary, IN, auto plants in Detroit, major railroad hub in Chicago, etc.

Then there's the question of whether everything is in one big city or sort of spread out: I have the smelting plants and foundries in one city and the rest of the manufacturing in another, just because otherwise that's a lot of factories and people to pack into one place and there's plenty of space so why not? I put the central manufacturing town (which is also where the inter-district train crews are based) in Chicago, the smelting up the East coast of Lake Michigan a little ways (yellow dots on the map).

Then the mining communities up north (red dots on the map) are small, isolated, and quite poor, a lot like D12 in canon. Traveling among towns in D6 is only possible with prior authorization, so for example, Rokia and her mom can move from their mining town down to the main city because her uncle signs papers saying Rokia's mom is going to work for him.

In terms of just what industries D6 has, I have automotive, hovercraft, and train production happening here, as well as major repairs. Minor hovercraft repairs the Peacekeepers and the Capitol can handle themselves, but major overhauls come to shops like Rokia's Uncle Salif's. There's a handful of mechanics' shops that get contracts for repairs of different kinds. These contracts are strictly Capitol-controlled and the second you step out of line you lose your contract.

D6 also provides the people who work on the inter-district rail system. These people have to have finished school to 18. Once they're past reaping age they get a few months additional training/brainwashing/loyalty testing and start on cargo trains to outlier districts (e.g. the shit-and-food trains I mentioned up above). It's only after years "proving yourself" that you can work on passenger trains and/or in the inner districts/Capitol. Contact between train crews and district citizens is also extremely limited and trains are spot-checked to prevent smuggling. But despite all this, there are train crews that do intelligence-gathering prior to the rebellion and sabotage once it starts--hassling Peacekeeper deployment, ensuring food gets to the rebels, etc. (Totally writing this. One of these days. I swear.)

There's also plenty of within-district divisions in Six, the way you have merchant/miner in D12, or quarries/cities in D2, or engineers/factory workers in D3. In general, skilled labor (mechanics, etc) = working on passenger trains > working on cargo trains > working on intra-district trains > working in manufacturing > working in smelters > working in mines.

And then there's the D6 drugs issue: it's more fanon than canon that D6 is the morphling district, apart from the D6 victors. I've picked that up to some extent. Increasing levels of mechanization seem to be a natural evolution of industrial economies, which means there's some level of structural unemployment, which among semi-skilled people with access to sensitive production environments could be dangerous. On the other hand, addicts are too busy looking for their next fix to worry about overthrowing the government, so I think the Capitol would turn a blind eye to relatively high levels of drug abuse in Six as the better alternative. Plus there's a combination of ways the drugs could get there: smuggled from the trains transporting them, home-brewed from the industrial chemicals floating around, or siphoned off from medical treatment of the likely-common injuries due to industrial accidents. I see it as something on the level of Detroit or the sketchy parts of Baltimore, enough to make the city dangerous and dysfunctional (and to have the reputation) but not everyone, obviously, can be a morphling addict and have the district still function.

AND THERE IT IS. Most of it's open to reinterpretation, but now it's at least written down.

Date: 2015-02-24 10:07 pm (UTC)
From: [identity profile] seta-suzume.livejournal.com
This is all really interesting! Thanks for sharing it! (and a lot of it draws on things I know nothing about so I wouldn't even know where to start thinking if I were trying to say anything about them beyond the most generic, ha ha)

That kernel of an idea (or many ideas really!) about the train crews gets me kind of excited just thinking about it.

Date: 2015-02-24 10:44 pm (UTC)
From: [identity profile] kawuli.livejournal.com
Glad you found it interesting! Penfold and I have been sort of talking about this kind of thing and finally I just decided to write it down all in one place.

I'm glad you like the idea of secret rebels on the train crews! It's totally getting written, one of these days. Has to happen.

Date: 2015-02-25 03:16 am (UTC)
From: [identity profile] penfold-x.livejournal.com
YAYAYAYAYAYAYYAYAYAYAY!

I think the main difference, philosophically, that I have is that I don't take the Mississippi river as a major boundary. Mostly because even if it was at one point, I don't think you'd give up all the excellent farmland in Illinois just because of a river.

FWIW, I think there's probably more farmland available than Panem actually needs? It depends on population, of course, but I figure that overall, Panem probably has no more than 1/100th of the current population of North America, so the Capitol really can afford to let some choice land go unused, for the sake of security/other priorities.

(you could also put these in D11 but they're more grain/large-scale mechanized than horticulture/small scale labor-intensive these days).

*nodnod* This split makes a lot of sense to me. They're two different skill sets, and involve different equipment, so why not keep all of the small-scale, hand-picking crops together, while putting the highly mechanizable stuff in Nine? (I hadn't thought about cotton at all but yeaaaaaah, Panem is going to need a ton of it, right?)

ethanol refining and equipment maintenance occurs

Ahhhh, I had not thought of either of these. It's making me think again about the number of people in Nine. It totally makes sense that Panem is producing a lot of ethanol, and I've no idea why I didn't think about the need for equipment maintenance/repairs, but if the process is highly mechanized, then keeping the equipment in shape is very important. Puts more of a technological bent on Nine than I had previously thought.

These are the drier parts of the Great Plains which are less productive for (non-irrigated) agriculture but good for grazing.

AHHHHHH how much do I love that you're applying your expertise to this issue. SO MUCH TELL ME MORE ABOUT SOIL :D

I assume things like coffee and cacao magically grow in the southern parts of D11 because Capitol genetic engineering plus climate change,

Is it theoretically possible for Panem to use some kind of extensive greenhouse/climate control system to set aside large areas that would mimic the native conditions for coffee and cacao (perhaps even creating special soil/treating soil with certain minerals)?

I did steal from her the idea that D6 mines iron and refines steel. Because someone has to, and it makes sense that the transportation people, who'd use a LOT of steel, would also produce it.

YES I hadn't thought of this, but dang, it has to happen somewhere, right? Six is the perfect place--urban environment with people trained to work with heavy equipment.

FWIW, I think there is a lot of manufacturing that isn't necessarily tech manufacturing or transportation assembly that needs to take place somewhere (eg, who makes the sinks/toilets/tubs for the Capitol? They're not finished wood or stone products, really, so I wouldn't put them in Two or Seven, and surely they're not all produced to luxury level? Who prints textbooks and manuals? Who manufactures light bulbs and light fixtures? Stoves and refrigerators?) I tend to put that random stuff in Three, Six and Eight, since they're denser districts full of people who routinely work with machines, assembly lines, etc.

I have the smelting plants and foundries in one city and the rest of the manufacturing in another, just because otherwise that's a lot of factories and people to pack into one place and there's plenty of space so why not? I put the central manufacturing town (which is also where the inter-district train crews are based) in Chicago, the smelting up the East coast of Lake Michigan a little ways (yellow dots on the map).

I think that totally makes sense, especially if you're thinking that Six is build on a previously existing civilization that was ravaged by wars/cataclysms. When the survivors/Capitol start reclaiming stuff, I think they start with easier, less damaged places, which aren't necessarily next door to each other.

Date: 2015-02-25 10:52 am (UTC)
From: [identity profile] kawuli.livejournal.com
FWIW, I think there's probably more farmland available than Panem actually needs?

Yes okay this is probably true. But you're losing out on such lovely rich prairie soil! A travesty! (not really. This is not the hill I am going to die on. Illinois can stay prairie if you want :D)

Puts more of a technological bent on Nine than I had previously thought.
I think 9 is actually really high-tech. Modern farm implements are already halfway to being robots--they can navigate by GPS, adjust plant spacing and fertilizer application based on yield maps from the previous year, collect yield and moisture data while harvesting, it's CRAZY. And Panem probably doesn't have GPS satellites (or any satellites I guess?) but you could envision something with idk, radio signals off fixed-point towers for positioning that'd be similar.

And yes, Panem would need lots of cotton, it's useful stuff! (There's probably a town in the southern part of D9 that has cotton ginning and etc. Cottonseed is also good for animal feed and the oil has industrial uses! THE MORE YOU KNOW....)

Is it theoretically possible for Panem to use some kind of extensive greenhouse/climate control system
Yes, but it'd be expensive in terms of materials and energy for heating/cooling/ventilation. I generally figure that if the Capitol can genetically engineer wolf mutts that look like tributes they can engineer more cold-tolerant cacao. Changing the soil to "match" another environment is harder than changing the climate, because soil is SO COMPLEX, there's physical, chemical, and biological properties that all interact so exactly recreating it would probably be impossible. This is why I think you have to let D3 breeders/genetic engineers travel to D9 to oversee trials for new crops/varieties, because it's too hard to duplicate all that in a lab.

HA D9 is the other district I would write about if I had more time/energy/clever narrative ideas because I find it really fascinating. I'd probably write it as some kind of weird agrarian cyberpunk thing with all the high-tech machinery and wide open spaces, big-city refineries on the horizon and storms coming off the plains.....(hmmmm. maybe there's a D9-rebellion piece floating around in the ether that I could capture.)

OK I WILL COME BACK FOR THE REST BECAUSE WORK but i just had to take a minute and flail more about the Panem agricultural sector

Date: 2015-02-26 01:44 pm (UTC)
From: [identity profile] penfold-x.livejournal.com
Modern farm implements are already halfway to being robots--they can navigate by GPS, adjust plant spacing and fertilizer application based on yield maps from the previous year, collect yield and moisture data while harvesting, it's CRAZY.

WTF Um, yeah, they pretty much are robots! I had no idea they were that complex. That's amazing. If I were running Panem, I'd definitely want to keep all of that if I could, just to save the labor (of course, if some bureaucrat starts thinking it's dangerous to teach Nines to using something so complex... :( )

I'd probably write it as some kind of weird agrarian cyberpunk thing with all the high-tech machinery and wide open spaces, big-city refineries on the horizon and storms coming off the plains.....

:D :D :D I'M ONBOARD

Date: 2015-02-26 07:10 pm (UTC)
From: [identity profile] kawuli.livejournal.com
Oh yeah, I mean obviously plenty of people are still using the old-school stuff but the top of the line equipment is super complex (and you can pay easily half a million dollars for a new combine, one among many reasons why farmers are almost always in debt)

The thing about writing Nine is I have all the imagery and no actual characters/plot, so until that....idk, appears to me in a dream or something, I'm a little stuck. I'll keep poking around though.

Date: 2015-02-25 10:50 pm (UTC)
From: [identity profile] kawuli.livejournal.com
who makes the sinks/toilets/tubs for the Capitol?
Now this is going to bother me. It's always the plumbing

I tend to think 7 probably does paper and related things, as well as the mass-produced timber products because that's easiest. The rest of it though, man, I don't know. I like the idea of a lot of it happening in 8 since you mention it because otherwise why a whole district for just textiles? And it'd make sense for 6 to do a lot of heavy industry, since similar skillsets and requirements. So, things like working with other metals, general casting (so pipes and stuff, steel I-beams, etc). Consumer electronics I'd guess 3, maybe the lightbulbs and such too?

As far as the "ancient history" of 6 goes I haven't thought _that_ much about it. I vaguely postulate that the current makeup of places like Detroit--large Arabic-speaking and black populations--tends to continue, hence the Arabic-derived names for Rokia and her family and some other 6s. (randomly, social climbers like Rokia's aunt Magda find those names "quaint" and "provincial" and so their kid is named Jack. Which secretly to uncle Salif and Rokia's grandma is short for Diakaridia, don't ask me why I know this I just do) I tend to go less for the theories that massively depopulate the rest of the world, but I would expect some in-migration of people and if there's already a larger Arab population in 6 it'd attract more people from that part of the world.

Anyway, I do think that a lot of the Panem-era cities are built on remaining industrial zones, but I don't have a hypothesis of how that happened beyond general industrial inertia.

Date: 2015-02-26 01:50 pm (UTC)
From: [identity profile] penfold-x.livejournal.com
Now this is going to bother me.

Auuuuuugh, see. Just looking around my house and trying to figure our which district manufactures what drives me bonkers. PLASTICS WHERE?!?

I like the idea of a lot of it happening in 8 since you mention it because otherwise why a whole district for just textiles? And it'd make sense for 6 to do a lot of heavy industry, since similar skillsets and requirements. So, things like working with other metals, general casting (so pipes and stuff, steel I-beams, etc). Consumer electronics I'd guess 3, maybe the lightbulbs and such too?

Yes, these divisions make sense to me. I think the best we can do is assign based on where the raw materials are and the similarity of the skill sets required to do the manufacturing.

I vaguely postulate that the current makeup of places like Detroit--large Arabic-speaking and black populations--tends to continue, hence the Arabic-derived names for Rokia and her family and some other 6s. (randomly, social climbers like Rokia's aunt Magda find those names "quaint" and "provincial" and so their kid is named Jack. Which secretly to uncle Salif and Rokia's grandma is short for Diakaridia, don't ask me why I know this I just do)

This makes a lot of sense to me? Also, I would think that the more urban districts have more variety in their gene pools because they started from more diversity (so it might be easier to have the seam/merchant divide without having to replicate that kind of divide in 3/6/8)?

Date: 2015-02-26 07:00 pm (UTC)
From: [identity profile] kawuli.livejournal.com
I think the best we can do is assign based on where the raw materials are and the similarity of the skill sets required to do the manufacturing.
Yup, pretty much. I mean, I don't need to know where the plastic comes from for the stories to make sense, but once I start thinking about this stuff my obsessive-analytical brain switch kicks on and it starts bothering me. (maybe plastics in 5? Because petroleum by-products? Unless Panem has mastered making plastics out of corn, which is also a thing people do, not particularly well at the moment but the potential is there)

(so it might be easier to have the seam/merchant divide without having to replicate that kind of divide in 3/6/8)?
Fwiw I see race in 6 and probably a lot of parts of Panem as being more like what I've heard it's like in Brazil: a lot of mixing, more a continuous function than a categorical classification. And so while there may be a correlation between racial/ethnic background and social class the dynamic is different. (oh good lord that's so math-nerd-tastic but whatever) You don't necessarily need people to physically look different to have divisiveness in a population (not that you were claiming that necessarily, I'm just saying).

Date: 2015-03-05 10:39 pm (UTC)
From: [identity profile] penfold-x.livejournal.com
maybe plastics in 5? Because petroleum by-products?

And now you're causing me to reassess my idea of how big the districts are @_@

Date: 2015-03-03 07:10 pm (UTC)
From: [identity profile] kawuli.livejournal.com
OK so I scoffed at the idea of doing plant breeding for 9 in 3 but I just found out there's a guy working on breeding sorghum for Niger in Indiana so ANYTHING IS POSSIBLE.

(I still think that's a totally stupid way to do it and so do people way smarter than me, but that doesn't stop some people from trying. I am now imagining the arguments between the stay-at-home 3 breeders and the traveling ones. "BUT YOUR VARIETIES ARE INAPPROPRIATE!" "BUT SCIENCE! THEY YIELD GREAT IN OUR TRIALS!" "BUT THEY ARE TERRIBLE IN THE FIELD!" and etc. etc.)

(everything can be about Panem if you try hard enough)

Date: 2015-03-05 10:40 pm (UTC)
From: [identity profile] penfold-x.livejournal.com
LOL SEE BEETEE WONDERS HOW YOU EVER DOUBTED THREE

(everything can be about Panem if you try hard enough)


Explains so much about the last two years of my life!

Date: 2015-03-06 09:19 am (UTC)
From: [identity profile] kawuli.livejournal.com
bahahaha, sorry Beetee! No doubts here!

I still maintain it's a DUMB way to do it (and apparently sorghum varieties developed in Indiana are not particularly effective in Niger, *shockingly*), but seeing as Panem is not exactly run with maximum efficiency in mind, anything's possible!

Date: 2015-02-25 03:16 am (UTC)
From: [identity profile] penfold-x.livejournal.com

There's also plenty of within-district divisions in Six, the way you have merchant/miner in D12, or quarries/cities in D2, or engineers/factory workers in D3. In general, skilled labor (mechanics, etc) = working on passenger trains > working on cargo trains > working on intra-district trains > working in manufacturing > working in smelters > working in mines.

Ah, yes, that makes sense. Whether it's planned or not, it's almost inevitable, when movement is so tightly controlled. There's bound to be a lot of fighting to get to the relatively more decent jobs, and a lot of resentment if you and your family are stuck with the most difficult/dangerous jobs.

Date: 2015-02-25 10:23 pm (UTC)
From: [identity profile] kawuli.livejournal.com
Yup, I think it's something that exists on its own, and the Capitol is happy to exploit it. Give people a target for their frustration that's close at hand.

"At least I'm not like those ______ people" is a powerful diversionary tactic for fascists everywhere.

Date: 2017-11-07 10:07 am (UTC)
lilalanor: (Default)
From: [personal profile] lilalanor
This is so so interesting! (I am particularly fascinated by the within district divisions of work and also that 11 is the place for specialised food crops).

(I am reminded that I have a whole head canon about district one being the place that makes entertainment for the capitol - they do costumes for entertainment shows/are the dancers and flower arrangers and things like that)

Date: 2017-11-07 03:12 pm (UTC)
sebenikela: (Default)
From: [personal profile] sebenikela
I have thought A LOT about the ag-stuff side of this (because that's my field), and basically the division is based on "things you can harvest with giant machines" and "things you can't." I mean, you probably could have more mechanization with specialty crops, but it's more complicated, and if human labor is cheap, then why bother?

And yeah, my D1 headcanon is largely borrowed from lorata et al. who have them doing entertainment stuff like that...and also up through sex trafficking, because if the really important people buy Victors, the other rich folks are going to want to imitate that (/washes brain with bleach)

Date: 2017-11-08 09:45 am (UTC)
lilalanor: (Default)
From: [personal profile] lilalanor
Seriously this is so cool (I had to look up the history of food and agriculture related stuff for Tudors Fic Writing Reasons and WOW. Like just the development of wheat crops and things).

SO MUCH BLEACH (I apparently had a bunch of feelings about District 1 because Reasons - I think it was being interested in the idea of oral histories being passed down and District 1 actually knowing more things because they get given materials for research/being favoured and how in some ways they could be sneakily rebellious)

Date: 2017-11-08 02:31 pm (UTC)
sebenikela: (Default)
From: [personal profile] sebenikela
ohhh huh the oral history thing is cool! And it's always interesting to think about how groups of people who are more privileged or more integrated into the dominant structures can subvert that to rebel against their authoritarian governments. (Maybe because it's disturbingly relevant to our current US dystopia...)

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