There's also plenty of within-district divisions in Six, the way you have merchant/miner in D12, or quarries/cities in D2, or engineers/factory workers in D3. In general, skilled labor (mechanics, etc) = working on passenger trains > working on cargo trains > working on intra-district trains > working in manufacturing > working in smelters > working in mines.
Ah, yes, that makes sense. Whether it's planned or not, it's almost inevitable, when movement is so tightly controlled. There's bound to be a lot of fighting to get to the relatively more decent jobs, and a lot of resentment if you and your family are stuck with the most difficult/dangerous jobs.
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Date: 2015-02-25 03:16 am (UTC)There's also plenty of within-district divisions in Six, the way you have merchant/miner in D12, or quarries/cities in D2, or engineers/factory workers in D3. In general, skilled labor (mechanics, etc) = working on passenger trains > working on cargo trains > working on intra-district trains > working in manufacturing > working in smelters > working in mines.
Ah, yes, that makes sense. Whether it's planned or not, it's almost inevitable, when movement is so tightly controlled. There's bound to be a lot of fighting to get to the relatively more decent jobs, and a lot of resentment if you and your family are stuck with the most difficult/dangerous jobs.